

“There were several reasons why I chose Avatar,” he tells me over email. When it hit full early access a year later, however, he chose to dive in headfirst: he spent hours learning the tools and then searched for a long-term project to sink his teeth into. When the Dreams beta first arrived he jumped in, intrigued by the idea, but didn’t spend enough time to get truly familiar. Play Dream ProjectColin Gluth used to work in online marketing in Germany, using his evenings to post Let’s Play videos on his YouTube channel. There’s a case to be made that this is one of the most-anticipated games being developed inside Dreams – and yet, amazingly, the man making it has no prior experience in game development. The early playable version I stumbled across is among the most thumbed-up work-in-progress projects inside Dreams right now. Across Elca Gaming's videos of the project as a whole, you're look at well over 8 million views in total. As of right now, that video has 3.3 million views. Last May, the creator had used his YouTube channel to upload a montage of his first 80 hours of work. I went to check for more and found that I was far from the first person intrigued by Elca Gaming’s work.

Despite its clearly early state, it was already looking right and, more importantly, feeling right. Elca Gaming was working on complete movesets for each of the show’s four elemental Bending styles, a usable glider, Momo the lemur as a separate playable character and, going by the map, a playable retelling of the show’s three-season arc in some of its most memorable locations. I don’t remember how I found it, exactly, but what I stumbled across was little more than a promise for what Aang Project could be: an Avatar ability-testing area and some proof-of-concept locations.
